
Originally the melee weapons were supposed to break after prolonged use, but the development team ultimately decided against it after testing.
#LEFT 4 DEAD 1 PS3 UPGRADE#

Here’s a comparison between the old characters (top) and the new ones (below):Īs Nastykill has made us to notice, at the Official L4D Blog we can find a lot of interesting infos and screens / videos from the game development, like the early experiments with the lights in the backgrounds and some test cutscenes. Another significant element removed was a long introduction between campaigns because the game is designed for replayability, it was difficult to hold the player’s attention for repeated viewings of cut scenes, so they were dropped in favor of a sparse narrative.Īlso, the game started out with one big city design with many routes for the survivors, but playtesters were confused when they began to play, and later they always chose the same route ultimately Turtle Rock Studios cut the city maps into the first “No Mercy” and “Dead Air” campaigns. As we can read on Wikipedia, Left 4 Dead underwent many phases of development influenced by playtesting, Turtle Rock Studios removed many of the features that were originally in the game.

The Left 4 Dead beta characters were changed, and at the Electronic Arts E3 2008 press conference, Valve revealed a new characters design for the survivors.
#LEFT 4 DEAD 1 PS3 PC#
Left 4 Dead is a FPS with a strong coop mode, that was developed by Turtle Rock Studios and published by Valve for PC Windows and the Xbox 360 in 2008.
